The bombing review struck again: this time, the victim of unfounded negative reviews was Digimon Survive, the new game from Bandai Namco. Within hours of its release, its Metacritic page was filled with angry users complaining about its visual novel format, which had been announced since the beginning of its production.
Digimon Survive It was originally announced in 2018, but had to push its release date about four times for different reasons. Fans were more than eager to receive the brand new experience of the Digimon franchise, which promised to introduce new players to the universe of talking monsters and present a narrative with more than 100 playable hours in the total of its three different routes. .
But apparently not everyone was aware that with each new development advance, The team of HYDE specified that Digimon Survive it would be a visual novel which would tell “an anime style narration full of constant drama”. This dynamic would be interrupted with elements of strategy and turn-based combat, although the main thread would enjoy a more static interface.
By the end of Friday, July 29, the official release date, most of the reviews were referring to the amount of text that went into the story. “Before you buy read this: it’s basically 80% story and 20% gameplay. You really have to read too much”, wrote a user on Steam.
In order to avoid further unjustified reviews, the ratings portal metacritic disabled some of the Digimon Survive pages, as the PS4 partition already warranted a 3.4 user rating; a 4.3 by the players and players of Nintendo Switch; and a 1.8 in the Xbox One ecosystem.
Steam, Valve’s digital store, has controlled the number of unjustified reviews by noting the number of hours played by each user at the time of writing their review. Despite the fact that many comments on the game continue to complain about the type of format, the platform managed to give a more concrete form to the most consistent criticism of the game.